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I would like to see the ability to track current encumbrance compared to current encumbrance threshold, in a similar way that wounds or strain are tracked.
Ideally, I would like to see better inven…
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# Handle
pauliax
# Vulnerability details
## Impact
function _burn in TridentNFT does not decrement totalSupply. Function _mint increases it upon minting:
uint256 tokenId = totalSupply++;
so I th…
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All O`one Data Structure Design a data structure to store the strings' count with the ability to return the strings with minimum and maximum counts.
Implement the AllOne class:
AllOne() I…
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Often we talk about incremental code evolution we should consider more often decrementing code
reducing dependencies here are some strategies that are efficient in the ECMAScript world.
rollup int…
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When the user increments the minute value, it will jump to the nearest multiple of the minuteStep, but not for decrements. I'm not sure this is correct behavior, but if it isn't, here's a suggested f…
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I'm getting this warning when I'm analyzing my code built on the tutorial in your manual.
```
FMDatabase *db = [FMDatabase databaseWithPath:[CJohnny getdbpath]];
if ( ![db open] )
{
if ( db ) [db…
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**Is your feature request related to a problem? Please describe.**
The Beamable API for Stats supports incrementing and decrementing player stats via the `add` field. However, the current C#MS impl…
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This is a feature request. There is `toggle()` for a boolean value and I would like to have similar stuff for numbers.
Example: the following code
```
const deadCount = state.players[playerIndex]…
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Is it possible to have the setValueAnimated start from say 60 and have it count down to 0? So far I haven't been able to pull it off.
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The tap to increment / decrement is very inconsistent. I can only get it to do so about 20% of the time. Perhaps an issue with the view bounds?