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It's a number and magic types that are blocked. It's probably not going to be used by players much.
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Damage reduction is a unique attribute that most players will probably never have, but we're tracking it for ease of implementing NPCs or creatures later.
Basically it's exactly what it sounds like. …
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Embed constraints in code, that can be disabled in production for performance and fault-tolerance, but helpful in development / automated testing. Python supports this via the assert statement, which …
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Currently, I'm thinking...
Offense:
- Dribble drive: better for good inside shooting point guard with shooters around him
- Motion: relies on good passing/handling/bball iq from all players
- Run And…
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As a user/ author, I don't want to accidentally delete a story idea that I want to keep for inspiration. I also don't want another user deleting on my behalf.
**Acceptance Criteria**
- Before a …
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It doesn't use thrusters that much with sensors, so no need to have thrusters 3.
And it doesn't micro that much anyway.
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According to the wiki :
Lunge, the shared xp controlled style, gives +1 str +1 atk and +1 def virtual levels, 4 ticks.
Block, the defence xp defensive style, gives +3 def virtual levels, 4 ticks.
A…
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e.g., requirements for factor levels for site/species code
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Deep dive into debugging tools + techniques, reading/understanding errors and error messages, writing good defensive code.
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https://github.com/opentensor/subtensor/blob/b8364014f36b6a72357881cacb0f3462a3fde5a0/pallets/subtensor/src/epoch.rs#L839
The condition "consensus_high