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When implementing exceptions with state, it's necessary to implement serialization in order to allow such exceptions to pass AppDomain boundaries. Up to .NET 4, this was done simply by overriding `Get…
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_From @micli on June 5, 2017 6:24_
## Steps to reproduce
Recently I am trying to write a book to introduce .NET Core Debugging skill to audience. I created a project on Visual Studio Online with n…
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### Description
Hey all,
Been fighting with this for a while now. My app works fine on mac os, but on ios it only works on the simulator.
The same error occurs whether I send it to test flight …
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See #84 #219
One quick solution for larger document sets is to use a background task to assemble documents. `download_list_html` currently assumes the documents are generated live to prevent folks…
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When working on PR https://github.com/devfile/api/pull/134 about special env var being reserved, we had a few discussion about where we should define the ENV variables. It seemed redundant to have the…
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# Bug Report
A list of [Grafana](https://www.nuget.org/profiles/Grafana) and
[OpenTelemetry](https://www.nuget.org/profiles/OpenTelemetry) NuGet packages
used, for example `Grafana.OpenTelemetry …
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Hello, I downloaded Unreal Engine 5.1 source and installed conan-ue4cli. I followed the given commands for UnrealGDAL, but I'm still encountering the following error:
```
Discovering modules, targ…
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## Environment data
`dotnet --info` output:
> .NET Command Line Tools (1.0.4)
>
> Product Information:
> Version: 1.0.4
> Commit SHA-1 hash: af1e6684fd
>
> Runtime Environmen…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When parts are created with `Std_Part` directly in an existing Assembly container, they ar…
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### Are you on the latest version of UnityExplorer?
- [X] Yes, I'm on the latest version of UnityExplorer.
### Which release are you using?
MelonLoader IL2CPP CoreCLR
### Which game did this occur…