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Say you zoom in on a small part of the canvas. When you change the brush color, size, or opacity, it's drawing on the canvas _right through the options panel!!_
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It would be nice to have a simple calculation and visual of the number of draws remaining until death for either player. Tying it to the fatigue counter would also reduce potential visual noise.
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### Check for existing issues
- [X] Completed
### Describe the bug / provide steps to reproduce it
![zed-overdraw](https://github.com/zed-industries/zed/assets/107301/6c684f60-8de4-41ce-b9d2-…
kvark updated
1 month ago
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1. On a touch screen...
2. Select the draw tool.
3. Start drawing with your finger.
4. Place down your thumb.
5. Release your finger.
Expected: The draw shape should end at where you release your fin…
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### Your GTNH Discord Username
_No response_
### Your Pack Version
2.7.0-beta3
### Your Proposal
Add the following info to wand cap tooltips:
Terrasteel Cap -
`Vis Penalty: 80%`
…
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# Context
Bevy folks measured that wgpu's trace-level logging when enabled at build time but disabled at run time can have a significant overhead (15%). This overhead comes from checking a global a…
nical updated
3 months ago
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### .NET version
7.0.400
### Did it work in .NET Framework?
No
### Did it work in any of the earlier releases of .NET Core or .NET 5+?
_No response_
### Issue description
`Curosor…
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# WebGPU Indirect Draw best practices | Toji.dev
Brandon Jones - Graphics and XR on the web
[https://toji.dev/webgpu-best-practices/indirect-draws.html](https://toji.dev/webgpu-best-practices/indire…
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**Description**
SKGLView doesn't repaint if it's in a TabBar.
**Code**
AppShell.xaml - puts the MainPage with the MySKGLView in a tab bar. When the tabs switch, the MySKGLView doesn't redraw…
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The ListView overlaps the actionbar while scrolling.
mb-14 updated
9 years ago