-
```
What steps will reproduce the problem?
1. Placing PJ64 .eep saves or .n64 saves from GameFAQs in the folder and
are not recognized by Wii64 v1.1
2. I've tried changing the file names to match the …
-
```
What steps will reproduce the problem?
1. Placing PJ64 .eep saves or .n64 saves from GameFAQs in the folder and
are not recognized by Wii64 v1.1
2. I've tried changing the file names to match the …
-
```
What steps will reproduce the problem?
1. Placing PJ64 .eep saves or .n64 saves from GameFAQs in the folder and
are not recognized by Wii64 v1.1
2. I've tried changing the file names to match the …
-
```
What steps will reproduce the problem?
1. Placing PJ64 .eep saves or .n64 saves from GameFAQs in the folder and
are not recognized by Wii64 v1.1
2. I've tried changing the file names to match the …
-
Implement `hasStrictAdvancedApproval` similar to what we have in Auth and use it when checking if submitted expenses can be edited in Control.
https://github.com/Expensify/App/pull/47398#discussion…
-
Hello,
I try to integrate a window sensor that has the EEP profile A5-14-09 in my node red flow. Unfortunately this profile seems not be supported yet and I do no receive any output from the actor…
-
How would we handle devices like some Eltako devices they dont have an EEP?
Should we go as fhem it does and create EEP like Mx-xx-xx.
If we go this way we can make it conform to fhem.
What do y…
-
```
What steps will reproduce the problem?
1. Placing PJ64 .eep saves or .n64 saves from GameFAQs in the folder and
are not recognized by Wii64 v1.1
2. I've tried changing the file names to match the …
-
```
What steps will reproduce the problem?
1. Placing PJ64 .eep saves or .n64 saves from GameFAQs in the folder and
are not recognized by Wii64 v1.1
2. I've tried changing the file names to match the …
-
implement ref scale like it's done in a5-12-0x for those not using it.