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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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I suggest a better description for the project:
Ultron is a proxy for event emitters. Event listeners set up through Ultron are flagged. You can then ask Ultron to remove all flagged listeners at…
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**Is your feature request related to a problem? Please describe.**
Current way of result handling in emitters and handlers is half-baked - handlers can return data to emitters, but they do not have a…
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As discussed during the session kindly complete the remaining part of progress card example.
**Dead Line** - 17th mar 2020
**Takeaway** - Providing services, injecting services and event emitters.
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Hi,
I can see there are event emitters for the apply button but we don't have any emitter for the cancel button.
Maybe it would work fine in input date range picker but right now there is no way t…
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在私聊中邀请bot时出现。
```
Session flow on error: Unknown event type property: "SYS_MSG"
love.forte.simbot.kook.event.KookSignalException: Unknown event type property: "SYS_MSG"
at love.forte.sim…
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Currently the way the game stands - the ball class calls all the sounds. In it's replacement, I need to add event emitters on the ball class.
@rrgayhart - get ready for some brilliant code ;)
bad6e updated
8 years ago
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### Description
I have a particle system that contains emitters for each status effect an enemy can have, turned off in the create event, and turned on when the status effect is applied. However, whe…
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![image](https://github.com/MuhammedKpln/peerdart/assets/24710386/65dcde45-4398-4506-994b-8c0c70b0b0d0)
[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: Bad state: Cannot add…
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1) The very old static hooks: `\OCP\Util::connectHook()`
2) The less old object based emitters: keyword `BasicEmitter` where you listen directly on objects
3) The newer way we want to go for everyth…