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Looks like Google may have finally killed the API:
```
$ curl https://ajax.googleapis.com/ajax/services/search/images\?v\=1.0\&q\=testing
{"responseData": null, "responseDetails": "This API is no lon…
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We will start by making some nice 2d vector assets, but first we need to define a cool art style, since this work is going to used as an official resource for godot engine demos, it has to follow the …
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This post might be a little too late since version v1.8 is almost out, but I am confident that everything discussed here will be covered in v1.9. Without other distractions, let's talk about all too…
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While on character select screen, some character models have rigging issues (character faces will not sit flush where they belong but will be stretched out). -- This is specifically noticeable for Kit…
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I'll experiment and document my findings here.
This is for #28
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> An issue by [Jc2k](https://github.com/Jc2k) at _2020-01-06 14:27:18+00:00_
> Original URL: https://github.com/zalando-incubator/kopf/issues/289
>
## Problem
I'd ultimately lik…
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Wow, this is really going to change the way vector animations are done! But please support the SVG file format instead of limiting yourself to the VEC format. You need to make your application able to…
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The main problem:
I imported an STL model about 10 × 15 × 50 meters in size, that was exported in millimeter scale, so the largest dimesion would be about 50000 units in AoI space. It turns out tha…
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The problem is clearly traced back to 3ds max.
The problem is with how the bones that interact with the face are exported. This is clearly not my mistake, since the face is perfectly configured (see …