-
```
Could you update this page: http://box2d.org/links.html
with the C# port called Box2D.XNA: http://box2dxna.codeplex.com/
Farseer Physics Engine (from version 3.0 - not yet released) is also based …
-
```
Could you update this page: http://box2d.org/links.html
with the C# port called Box2D.XNA: http://box2dxna.codeplex.com/
Farseer Physics Engine (from version 3.0 - not yet released) is also based …
-
```
Could you update this page: http://box2d.org/links.html
with the C# port called Box2D.XNA: http://box2dxna.codeplex.com/
Farseer Physics Engine (from version 3.0 - not yet released) is also based …
-
One thing that always bugged me about XNA is that it doesn't have a way of drawing basic shapes very easily.
libgdx for example has ShapeRenderer for that: https://libgdx.badlogicgames.com/nightlies/…
-
```
It would be nice to have a joint that is like a revolute joint and a prismatic
joint combined. So the object stays on an axis, but the relative rotation may
be able to change. Also it would be…
-
```
It would be nice to have a joint that is like a revolute joint and a prismatic
joint combined. So the object stays on an axis, but the relative rotation may
be able to change. Also it would be…
-
```
It would be nice to have a joint that is like a revolute joint and a prismatic
joint combined. So the object stays on an axis, but the relative rotation may
be able to change. Also it would be…
-
```
Could you update this page: http://box2d.org/links.html
with the C# port called Box2D.XNA: http://box2dxna.codeplex.com/
Farseer Physics Engine (from version 3.0 - not yet released) is also based …
-
```
The Project and samples compile and run just fine when done under a
standard project, but when AdvanceMath and Physics2DDotNet projects are
referenced by a silverlight project, the compile is abor…
-
```
Could you update this page: http://box2d.org/links.html
with the C# port called Box2D.XNA: http://box2dxna.codeplex.com/
Farseer Physics Engine (from version 3.0 - not yet released) is also based …