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OK, I've finally finished with TBM's version of Dancing Mad.
https://mega.nz/#F!uZIT3Z4A!LJJlhcRL7MLllZpoHwowHw
Got the flac files for all 3 TBM tracks, a zip with the 4 tracks, and a track 82 v2 …
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I'm playing this on a Raspberry Pi 3b with RetroPie, using the lr-snes9x emulator core (it's the more current version of snes9x that has MSU-1 support).
I've been using the higan setting in the ins…
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Not sure I've run into this issue myself (will have to test again, don't remember running into it), but two different users on the Qhimm forums state that the music does not resume after the "sleep" j…
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Continuing on from the (otherwise mostly fixed) Opera issues, here are the remaining problems.
A. Track is too long, the intro takes forever to play out leaving Celes silent until she's almost all …
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ScaleNX does a very nice job replicating xBRZ effects. But it only works perfect with 2D only games that don't have any stretched texturing going on. xBRZ actively scales any texture on the fly while …
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Final Fantasy VI has really bad music clippings, both on the restored version and the original ROM. FPS around 26, though Pokemon Emerald runs fine (I'm sure a lot of people tested this game already).…
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I noticed that when a game is constantly dropping fps like FFVI, and the game suddenly switches to an area that's full speed the framerate will go up to 70+ for a few moments until it goes back to nor…
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```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
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```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…
-
```
What steps will reproduce the problem?
1. Using the JS1 in an Multi Directional Mode (up+Left, Up+right, Down+Right,
Down+Left) sends a command to the game emulator (FFVI on FPse) where the
char…