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# Compatibility Report
- Name of the game with compatibility issues: Detroit: Become Human
- Steam AppID of the game: 1222140
## System Information
- GPU: GTX 1070
- Driver/LLVM version: nvidia…
rkfg updated
6 months ago
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Hey Neil,
I've finally pushed my WIP status of Vulkan support, don't bother testing it won't work I'm still in conversion mode and there's still DX12 code all over the place:
https://github.com/bo…
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**Description**
I try to upgrade [`web-rwkv`](https://github.com/cryscan/web-rwkv), an LLM inferencing backend using compute shaders. to v0.19. However after upgrading, I find that when running the m…
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**Describe the bug**
Using Mangohud's frame limiter, I ran into 2 issues in the application. Here are the issues I faced:
1. The game can completely freeze in the menus (have to force close it).
2.…
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Hi, I'm not sure how to use correctly the frame graph. I've got a simple resource which is a string and I want to create this resource in a first pass, then "transfer" the output of the first pass to …
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### 🐛 Describe the bug
I'm attempting to profile a bit of PyTorch code, and the stack traces as exported by `profiler.export_stacks()` are not accepted by flamegraph.pl. In particular I'm getting err…
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I find `.jsx` file is supported in `filling-cabinet` by use `jsLookup`. but no vue
I want to get vue-project's dependency-tree want should i do?
sz-p updated
4 months ago
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Currently, the PlayCanvas engine does not implement explicit render passes (rendering processes with outputs going to different render targets), and rendering is driven directly by ForwardRenderer, ma…
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Hi. first of all, thanks for sharing your great work
For me, it works well. I've made a 20.04 noetic docker on ubuntu 22.04 humble environment and succeed to run noetic package in this environment.
…
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Token transaction engine. Create a lightweight and fast token transaction engine for mobile devices. Your engine should be able to process 1000 transactions per second with standard 4G connectivity. R…