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Need to create a way of managing game state. This will link in to menu systems and UI too.
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### Project
Keid game engine
### Maintainer
IC Rainbow
### Skills / Function Needed
https://keid.haskell-game.dev/
> Keid is a 2D and 3D pure-vulkan rendering engine with pluggable g…
dpwiz updated
2 years ago
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Possible Aerobee, or alternative russian early tech engine. BDB, if it can be patched to work, would fill alot of these gaps. Currently only options are two stock engines and the CNAR engine
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When a Kerbal Atomics engine is running, the log gets spammed with this...
```
[LOG 19:39:20.277] RCS exceeded loop count
[LOG 19:39:20.277] stageStartMass = NaN
[LOG 19:39:20.277] burnTime = In…
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I'm playing Brothers: A Tale of Two Sons remake and the forced sharpening is very obvious. There's no way to turn it off.
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It still has the symptom of bouncing out of the game.
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I would love to add Unreal-Game Engine in Games as used by many game developers
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### What is the problem?
During live engine analysis after a game, if you open the opening explorer and choose a game from there to analyze with the engine, the engine breaks and shows the previous a…
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If I add the file `meshes/goldbarrel01œ.nif` to a `ansi.BSA` and load the BSA with the library, the file can not be retrieved.
Pseudo-code:
```
bsa::tes4::archive bsa;
const auto version…
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It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma…