-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…
-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…
-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…
-
did you intentionally remove this?
http://grantgalitz.github.io/GameBoy-Online/
https://github.com/grantgalitz/GameBoy-Online
GottZ updated
6 years ago
-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…
-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…
-
It would be basically my dream to use a strongly typed language for gbdev.
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Lddc supports setting the ```-Wl-yp0x143=0x80``` flag to set things as Gameboy Color compatible. Is there an equivalent way for doing this with gbdk-n / sdcc?
-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…
-
```
What steps will reproduce the problem?
1. Extracting the jar
2. Running it with Java platform SE binary
3. (No others)
What is the expected output? What do you see instead?
To open the randomizer…