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I put together an Xcode project that runs the NanoVG demo on OSX and iOS using Swift and Cocoa instead of using the GLFW library for creating windows and setting up the OpenGL environment.
https://gi…
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I've been working on the lab from UG computers and was having no issues, but today tried to remote into the CDF computers from home. Running "cmake .." from a created build folder gives the following:…
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OS - archlinux 64-bit
glfw-3.0.4-2 , glew-1.11.0-1
opensubdiv compiled successfully
```
bin git:master ❯ sudo lshw -short | grep -i --color display
/0/100/1/0 display GK107M [GeFo…
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**When I was trying to run the program I'm getting this error** 👇👇👇
**My Project Structure is like this**..👇👇👇
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I have issues getting the code to compile and need some help. Nothing I've tried has worked so far. I am using linux mint 16 and have been programming for a while with opengl and have not ran into a…
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## Nuitka Version
```
2.1.5
Commercial: None
Python: 3.11.8 | packaged by conda-forge | (main, Feb 16 2024, 20:40:50) [MSC v.1937 64 bit (AMD64)]
Flavor: Anaconda Python
Executable: C:\Users\A…
hugle updated
4 months ago
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I need help understanding how I would use emscripten with glfw. My first initial problem was the cmake configure command complain about this:
```
CMake Error at /home/mrmav/cmake/cmake-3.27.7-linux…
mrmav updated
2 weeks ago
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It would be nice to have a demo on native Mac OS X facilities. For example, create OpenGL window by Cocoa. The demo should not use SDL/GLFW or other crossplatform libraries (since these demos exist al…
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```
Dong@DESKTOP-JHQSG53 MINGW64 /d/Dev/vlang/learn
# v run ui1.v
C:/v/v.exe: error while loading shared libraries: ?: cannot open shared object file: No such file or directory
Dong@DESKTOP-JHQS…
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i want to try mods but when i launch it the game crashed and showed this logs
PollyMC version: 8.0 (official)
Launched instance in online mode
authserver.mojang.com resolves to:
[N/A]
…