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So I have this player that I'm trying to develop using libmpv, the basics are that I have a video and I want to render something (mostly text, but it doesnt matter) on top of it.
This is the player a…
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I'm trying to port some glium code to gfx because I suspect a bug but can't find a corresponding method.
In glium, it is possible to render an externally created texture (from the same context) wit…
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Support for multisampling is currently broken on Wayland with X11 display mode, at least for me: https://github.com/glium/glium/issues/1677.
If it would be feasible to try starting the apps with mu…
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This was a somewhat big update, so I'd like to put some thought into how to expose the compositor (and how this might affect the usefulness of including OpenVR support in this library vs. elsewhere).
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Need to come up with some way to ensure that the code has the correct behavior. Possible approaches to look into.
* Manually mock the GL API and seeing what gets set.
* Do a full draw, then pixel …
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cc #74
Using a 1d empty texture of size > 1024:
```rust
println!("tex_size {:?}", tex_size);
let texture = glium::texture::Texture1d::empty_with_format(&display,
…
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Hi! I'm trying to build an empty application with Conrod (v0.61.1) as dependency on OSX (high sierra 10.13.6) and I got this error:
```
error[E0282]: type annotations needed
--> /Users/iota/.car…
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Currently the ["show an `@` on the screen"](https://github.com/rustcod/roguelike-tutorial/blob/master/src/pt-1/02-showing-the-%40-on-screen.md) requires _way_ too much boilerplate. Make some attempt t…
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I am trying to pass the Vertex{pos,uv,color,mode} generated by conrod to javascript webgl2 using wasm. I am using the conrod::backend::glium's vertex and fragment sources. In webgl2, I am using gl.ver…
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