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I'm not sure if this is more of a bug report or a question.
When using UNORM color buffers, everything works as expected and storing 1.0 in a component value works with a subsequent EQ_RGB(A) check…
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You mention DotTiled.MonoGame.Pipeline in the readme, but I can't find it anywhere.
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I have a older thinkpad and I cannot run the Zed editor because blade requires newer opengl features (BUFFER_STORAGE and DYNAMIC_ARRAY_SIZE)... Is there any chance these can be made optional?
```
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### Current behavior
Running Cypress default scaffolded tests on Debian 12.x in a headless environment (server with no GPU) may result in the error:
> error: XDG_RUNTIME_DIR is invalid or not se…
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When trying to link my graphics pipeline libraries into an executable pipeline I get the following validation error:
> Validation Error: [ VUID-VkGraphicsPipelineCreateInfo-None-07826 ] Object 0: han…
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Everything is going well until I meet this issue:
`Tetrahedra initialized from file data/blender/chair/pointnerf-0.5.th:
Num points: 174525
Num tetrahedra: 1087454
Printing profiling sta…
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Take the following scenario:
- Create a library with vertex input
- Create a library with vertex shader only
- Create a library with fragment output with BLEND_CONSTANTS dynamic state
- Link all…
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It seems that the last update (v.1.1.1) broke the desktop version (I am testing on Windows 10). The v1.0.9 works fine.
The app crashes when initializing the player with:
```
Sep 21, 2024 7:20:3…
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https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/blob/master/tests/layer_validation_tests.cpp#L3135
This test (RenderPassSubpassZeroTransitionsApplied) violates the following sentence…
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This is just a suggestion.
The following line uses Graphics to draw.
https://github.com/Antoshidza/NSprites/blob/abf1821104a6fa7bb8e4ee6458da6fbae2743969/Rendering/Common/RenderArchetype.cs#L576
…