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Hi,
Is it normal for this package that all grid items gets rebuilt when dragging a single item? (even when just hovering in place without actually reordering anything).
My app takes a major performa…
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### Did you test the latest `bugfix-2.1.x` code?
Yes, and the problem still exists.
### Bug Description
Currently if you enable MEASURE_BACKLASH_WHEN_PROBING when you also have MULTIPLE_PROBI…
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Is there any possibility that we can lock an individual grid item and it cannot be moved, nor replaced by another ktd-grid-item
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It would be nice to have an option to keep a grappled target at the distance at which they were grappled, rather than automatically being moved adjacent to the grappler, for creatures that are capable…
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For conductive, non flat materials, the machine should be able to detect the material surface by touching the material with its tool at different points.
The specifics on the microcontroller code i…
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The pixel track travel project aims to track movement on a pixel grid, counting visited pixels to avoid revisiting them. This optimization reduces costs. The solution involves developing a pixel track…
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Enemies can only move in discrete increments, like 1px, 2px, 3.5px.
If a wall is 2px away, but they're currently moving at 3px per step, then they just can't move that way.
This leads to enemies get…
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When a drag is in progress and the user drags the mouse cursor to the top or bottom of the Grid, the grid should start to automatically scroll.
actually nothing happens.
if I have a grid with 10…
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- Should be instantiated along with the Player - https://github.com/darin-ellis7/GridGame/pull/16
- Should have a simple automatic movement scheme - https://github.com/darin-ellis7/GridGame/pull/16…
McCls updated
3 years ago
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At the moment, the embed extension displays the actor's biography in the journal.
Maybe it makes sense to output a short card about an actor instead?
I made a not very good but working script for…