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Refer to: [SDFormat 1.10](http://sdformat.org/spec?elem=sdf&ver=1.10).
Adding new elements is fairly easy, we do accept pull requests.
### sdf
- [ ] `sdf/actor`
- [ ] `sdf/light`
### worl…
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Had dreams about the Pioneer code actually. Kind of have a plan for tackling conversion to GPU based terrain. Odd that I already sort of have that working but cannot integrate it back into Pioneer :/ …
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PS C:\Users\Shivam\Desktop\voxel 3d\mandaw_openworld-master> & C:/Users/Shivam/AppData/Local/Programs/Python/Python312/python.exe "c:/Users/Shivam/Desktop/voxel 3d/mandaw_openworld-master/main.py"
pa…
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**Describe the bug**
Areas of terrain can draw as unexpected spikes with a combo of unpinned Height gradient Shape References and 0.1 Height Query Resolution
**Assets required**
[TestHeightmaps.z…
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Copied from https://github.com/Zylann/godot_heightmap_module/issues/13
I realized that the off-by-one required in terrain textures could become dreadful for VRAM usage, because it makes them non-po…
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We have two heightmaps (Earth and Moon). Both have slightly different formats, and slightly different fractals to manage them.
#1333 would add another heightmap in a different format again, and a lot …
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(https://github.com/godotengine/godot/issues/86572#top)
** Tested versions **
Android smartphone with res 2312 x 1080
Godot 4.1 and 4.2 for Android
Zylanns heightmap-terrain-plugin 1.7.2
** S…
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TP to region, load raw terrain, regions land, and water start to bump, moves up and down if I relog sometimes even 3 times its gone [ Bug ].
Replicate: Goto one of your regions [ Empty one ] load …
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I have a somewhat-functional tool for nondestructive terrain editing using stamps, similar to that of the Microverse unity plugin, currently interfacing (buggily) with HTerrain. It generates a heightm…
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I am 100% sure someone had this issue already and can help me out as I am surely doing something wrong here. Photo below.
mddm1 updated
1 month ago