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I am currently searching for information on how to add a texture on PointGeometry3D object. Is it even possible to do that? I need to take a picture and apply as a texture to PointGeometry3D.
vo1s updated
5 months ago
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Hi,
I'm trying to change material properties (such as the color or opacity) of a model3D that has been previously imported liike this ...
CurrentModel = HelixToolkit.Wpf.ModelImporter.Load(Path);
whe…
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we're building a plugin for Autodesk Revit that utilizes Helix Toolkit for its viewer. we're trying to add a Button2D to a viewport that will change text when clicked on, flipping between two differen…
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I am encountering an issue with painting a Tube3DVisual and creating a matching legend for it. I get direction of painting on the tube right but the legend is painted in the wrong direction (sideways)…
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I need to change the default yellow colors in the view cube corner, I searched for a while and found a solution but only for SharpDX, I am using only the WPF version.
also I want to simulate the corn…
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I Tried but I cannot get this to work with the new Blender 2.81a. And I did go back and download Blender 2.79 and it work for it, but I do not know Blender 2.9. It is so so very different from Blende…
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I'm currently using HelixToolkit in a WPF app as a 3D render preview for PBR textures. I would like to use an RGBA16_float texture as the primary buffer (forward-rendered) so that I can properly apply…
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When a texture with an alpha channel is present,
the model becomes transparent even in places,
How do I fix this?
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Hello,
Currently I am using a WriteableBitmap to output images from a camera and I need at least 60FPS or more for it. So I wanted to use pure hardware rendering for this task because the Writeable…
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Hi,
i have a problem with Cutting my objects and then showing them.
For the moment i just use the simple Helixtoolkit.Wpf.
To show them i use the MeshVisual3D whicht worked just fine.
Now i wan…