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Este compêndio tem como propósito unificar de forma organizada todo material gratuito disponibilizado pela Rocketseat. Será encontrado materiais do Blog, Youtube e Instagram.
# Starter
Cursos …
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很多东西做了就忘了, 回想之后做事情之后给自己留下了什么? 所以想找个地方记录下来。用github来记录是因为他能够被同步, 比如公司, 家都可以记录下遇见到的问题, 灵光一闪的idea等。
在这一个thread, 我打算写一些乱七八糟的东西
一些感觉有点用的记录
* [个人学习方法](#issuecomment-292115756)
* [沉淀的组件化思想](#issueco…
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Just curious if anyone here has thoughts on this.
For more context: [Awkward](https://github.com/scikit-hep/awkward-1.0) is like numpy but for arrays of very arbitrary (dynamic) structure.
I don…
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Alright! 🙂 I generally don't have the chance to review a whole package, that was a lot of fun. In the end I tried to be as exhaustive as possible with my comments, but a lot of it is fairly minor / qu…
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Before string based enums, many would fall back to objects. Using objects also allows extending of types. For example:
```ts
const BasicEvents = {
Start: "Start",
Finish: "Finish"
};
c…
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#### Bug:
When using mat-nested-tree-node with a nested datasource if you add a child to an existing parent it does not update the view.
#### What is the expected behavior?
Well if you change o…
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Originally titled ``Middleware - no difference between `return next(action);` or `next(action); return null;`?``. See second comment below for new info.
I came across this while implementing a midd…
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# 🚀 feature request
### Relevant Package
This Proposal is for @angular/forms
### Description
The ReactiveFormsModule is pretty good, but it has a number of problems.
1. The module is no…
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After exploring the concept in #23696, we've come to the conclusion that implicitly making type arguments available by name would unnecessarily expose previously unobservable implementation details. A…
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This is a proposal for how we could improve error handling in boardgame.io clients.
**Related:** #592 #218 #828
## Current Situation
Errors happen implicitly and there is no way for a clien…