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whether via [GModCEFCodecFix](https://github.com/solsticegamestudios/GModCEFCodecFix) or [gmod-lua-menu](https://github.com/robotboy655/gmod-lua-menu) (which does seem to work when used on the default…
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![img_1908](https://user-images.githubusercontent.com/34326495/33696014-3dec25dc-dace-11e7-90f2-e186fae3fdee.JPG)
Any thoughts on what I should do about this? All drivers are updated
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Has anyone maybe tried exporting the 3D point cloud obtained from kinect to openVR and displaying the images on the HMD through the VRcompositor?
I am still new with Kinect as well, so any help is wel…
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Hi there,
In my driver I implement IVRDriverDirectModeComponent interface and use a remote HMD to receive the video which my driver capatured.When the remote HMD turn faster the frames received will …
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when i run this,the z-coordinate of the positioning data is in the second position, and there is clearly an issue. Why is this?
code:
def convert_to_numpy(matrix):
return np.array([[matrix.…
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From the 0.1.1 changelog, it appears that the support has been removed for transparent walls inside the HMD *unless* you play no fail mode?
I understand it for scoring reasons but the whole point o…
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when i run this,the z-coordinate of the positioning data is in the second position, and there is clearly an issue. Why is this?
code:
```
def convert_to_numpy(matrix):
return np.array([[matr…
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Hi,
During testing I noticed that that the controller models clip while still at quite a long distance from the HMD which prevents bringing a model in close to examine it.
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The Windows Mixed Reality HMDs for VR and AR (Hololens and Hololens 2) are a fair sized segment of the XR ecosystem. Unlike the other planned XR targets (Google VR, ARCore, ARKit), there has not been…
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It seems that the logger does not handle the repositioning of assets within the scene - when the HMD is removed, the elements are somehow repositioned which makes the logger crash.
Stacktrace:
`Arg…