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Is there any way to do super resolution or image restoration with stable-diffuison?
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### Search before asking
- [X] I have searched the YOLOv8 [issues](https://github.com/ultralytics/ultralytics/issues) and found no similar bug report.
### YOLOv8 Component
_No response_
### Bug
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### Is your feature request related to a problem? Please describe.
The customer has sent a request for a refund, the supplier needs photo/video confirmation that the product is indeed defective or br…
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Dear author,
first and foremost thank you very much for your great work and your great effort towards improving burst super-resolution.
I am currently myself training and testing your model on print…
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Very good results, but I am noticing color banding not present on the input images. Added "color banding" and "oil painting" to negative prompts, but it still appears. Happens even at 12 steps. Doesn'…
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## Pokémon Violet
#### Game Update Version : 1.0.1
#### Current on `master` : Emulator Build Version : 1.1.395
#### Graphics Backend : Vulkan
The game seems to be running well on default s…
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Hi, thanks for sharing, it's a very good study.
But when I tried to replicate the code, I found that there was no DualLearning file in the project.
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Is it planned to release the code for the Zero-Shot Image Editing?
In particular, I'd be interested in the super-resolution.
Best regards
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Hello, I am interested in your project. I would like to ask if there is any related research on the robustness of this project, and if it has a certain degree of robustness. Thank you!
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Steps:
- Find a very high resolution image that exceeds the max limits of a texture size, for example https://github.com/zesage/panorama/blob/master/example/assets/panorama.jpg
- Try to load that …