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W3C immersive-web group is planning to use glTF as an asset for Favicons, WebApp Manifest Icons on XR devices. See this: https://github.com/immersive-web/spatial-favicons/blob/master/explainer.md
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**Summary:**
- Build a WebXR Sample using the Media Layers API, demonstrating how to easily create a high-quality video player inside of an immersive WebXR application.
- Include media controls (…
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_From @lincolnfrog on September 20, 2018 20:47_
This is important if we want to support a safer version of AR that people will use on less-trusted areas of the web. Somehow we need to restrict what i…
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* Intro & Demos (@zachernuk)
* Specifying an image-based light is important, which also requires the inclusion of a high-dynamic range image format, which aren't currently supported in any browser AF…
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I'm contributing to a renewed effort to support [geographically-aligned orientation (or Geo-alignment)](https://github.com/immersive-web/geo-alignment) in user agents currently under way in the W3C Im…
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We should consider aligning real-world geometry APIs with anchors APIs. Whatever we think is the right model to communicate anchor updates / tracking loss to the application is going to likely be the …
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### Preflight Checklist
- [X] I agree to follow the [Code of Conduct](https://cider.sh/legal/conduct) that this project adheres to.
- [X] I have searched the [issue tracker](https://github.com/cid…
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https://immersive-web.github.io/hit-test/
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We discussed at the January F2F that the hit-testing sample in immersive-web/webxr#493 always prefers hitting the virtual object vs. world geometry due to not having a WebXR occlusion solution, meanin…
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The specification says the size attribute of `XRBody` must return the number 25.
https://github.com/immersive-web/body-tracking/blob/f5727cd1666726fd666a75470a6bbe3230a32d66/index.bs#L268
Howeve…