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### Tested versions
- Reproducible in: 4.2.2.stable, 4.3-dev6
### System information
Godot v4.2.2.stable - macOS 13.5.0 - GLES3 (Compatibility) - Intel(R) Iris(TM) Plus Graphics OpenGL Engine…
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### Tested versions
-Reproducable in v3.5.3.stable.official [6c814135b]
### System information
Windows 10, Nvidia GTX 1060, Ryzen 5 2600
### Issue description
I was attempting to make my project …
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After errors during cluster scaling one of cluster's nodes became inconsistent. Some keys of one particular slot have remained on the old shard.
We have restored all the data, but keys are still on…
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This is not a bug or issue but I am just wondering if there is a way that I can add 540p to the Game Resolutions drop down. This is mainly to experiment with integer and FSR scaling to 1080p on low en…
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### Checklist before submitting an issue
- [X] I have searched through the existing [closed and open issues](https://github.com/elkowar/eww/issues?q=is%3Aissue) for eww and made sure this is not a du…
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On a pure SWT application we used the SWTs gc with drawText, draw Rectangle and draw String method. When using scalings with different values you see that the text and the drawing of the rectangle are…
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https://i.nuuls.com/qne3M.gif
Not really sure how to describe it. Only certain zoom notches render clearly, and I can scroll in and out of those clear notches.
Windows 10 Pro, Java 1.8.0_281.
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When using a `desktop-scaling` value lower than 100%, we should also keep the window's back buffer at the downscaled resolution since screen updates may well arrive at this resolution and this is the …
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### Version/Branch of Dear ImGui:
868facff9ded2d61425c67deeba354eb24275bd1
### Back-ends:
glfw+opengl3
### Compiler, OS:
Debian Trixie
### Full config/build information:
```
Dear ImGui 1.90.5 …
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## Description
This is somewhat similar to #4158 in concept but I believe distinct as it relates explicitly to the viewport and integer scales rather than to arbitrary zooming on the image.
Cert…