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Excuse me,Does this library not support H264 substream play?
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Hi,
I have got a mostly successful implementation, I am send raw frames over websocket, and all is playing fine using a fixed frame rate.
The issue I have, is that after around 20 minutes or so …
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Hi,
First, thanks for this tool! I hoping it can greatly improve my app I am working on. I am receiving raw h264 from a device, and I am passing it via websocket to a react app that is running jmux…
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While running the app on a touch screen display, it registers a duplicate touch entry while using the on-screen keyboard buttons on the app. Example: If I press ‘ae’, the text box shows ‘aaee’.
Not …
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### What:
Start using WebCodecs to decode and display the H.264 video stream
### Why:
JMuxer is currently used to decode and render the video stream, however it is a purely javascript solution th…
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Hello, I'm trying to customize the app a bit to my needs but as of yesterday no matter what I do, the app crashes right after it tries to launch the CarPlay module, after the console log "directory fo…
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I'm passing SPS headers, but i've noticed if the framerate is higher than 30fps latency will continue to get worse as a stream plays. If I declare fps when instantiating jmuxer then the stream plays p…
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Hi.
Thanks for this nice tool.
Quick question, will it be possible to implement frame dropping? My client is a very low end computer and playback falls behind significantly. My server is sending N…
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Is it possible to immediately render received frames?
I am encoding frames using NVidia Video Codec SDK which already adds 1 frame delay.
Encoded frames are send via websocket and fed to the player …