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[Адрес Codelab](https://codelabs.kmp.icerock.dev/codelabs/kmm-icerock-onboarding-3-ru)
## Состав
- [x] Экран сплеша - просто иконка
- [x] Экран входа - по логину и паролю
- [x] Экран главный -…
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[Адрес Codelab](https://codelabs.kmp.icerock.dev/codelabs/kmm-icerock-onboarding-3-ru/)
## Состав
- [ ] Экран главный с табами - главная, карта, настройки. В первых табах будут заглушки.
- [ ] Э…
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Hello,
I tried to use your library but it did not fit to my project because it was configured to operate with transitive export. A function seems to conflict with an Obj-C one. You can follow the who…
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I have started a KMM project using "Regular Framework" as "iOS framework distribution". Can I use the mokoMvvmFlowSwiftUI library in this project or I should change to "Cocoapods"? Is it an easy way t…
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If you create a multi-module kmm project where some Module A depends on some Module B and Module B uses `dev.icerock.mobile.multiplatform-resources` plugin to generate string resources, Module A is no…
jeran updated
10 months ago
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We are developing a kmm project and want to compare the performance of android and androidNative. Does this benchmark test support the Android platform, or is there any other way?
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I might be wrong, but i think the only thing stopping this project to be usable in KMM is the fact that `processor_annotations` module is based on kotlin jvm instead of being common kotlin. Processor …
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I just tried redownloaded and tried using KMM with Shogun 2, and it launches the normal launcher when I click launch in KMM. I tried clicking launch anyway, and the game loaded no mods as I suspected …
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Hey, i'm getting started with KMM. I tried different approaches in creating a new KMM Project but i'm unable to run any of it. My last approach is with the help of Android Studio. I created a clean Pr…
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Hey! i am trying to use the latest version of kmm-notifications everything is work in common main and android main but when i try to add the dependency to ios main its not unable to resolve.
her…