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Hey, I'm having some trouble reading string resources in swift. The problem is that .localized() returns the resource id and not the value. what seems to be the main issue here?
```
// Code below sh…
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**Describe the bug**
I downloaded the iOS/Android template repo and can successfully build for android. iOS on the other hand is returning:
```
/Projects/compose-multiplatform-ios-android-templat…
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> В случае если нам нужен через симулятор то -
> версия xCode 12.4 на 12.5 будут проблемы время от времени (отваливается Gradle)
> запуск xCode - через Rozetta2 в свойствах ставим галочку
> так же …
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Hi! I'm playing with Compose Multiplatform, ktorfit and moko right now and I have this problem when I'm trying to build for iOS. What could it be?
```
> Task :shared:generateMRcommonMain `UP-TO-DA…
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**Describe the bug**
I have an app using Compose Multiplatform, which worked well on 1.5.12. But i updated to 1.6.0-beta2 (1.6.0-rc01 works behaves the same) because of PullRefresh which i needed in …
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So I've created a KMM Library project, not KMM App project. I've follow all the steps in your Github Readme and Medium **How to implement Swift-friendly API with Kotlin Multiplatform Mobile**. I've c…
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TBD:
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**Describe the bug**
I want to run my app on a real ios device, but Android studio does not show my real device. I can run the app on my real device in xcode, and I also filled in the TEAM_ID, but it…
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Hi,
I've been trying to use the string resource on the iOS side but I'm always getting back the string key instead of its value.
Ways that I have tried to access the resource:
```
// key = my_key…
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Any ideas how to resolve this issue?
`ld: file not found: /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphoneos.a
clang: error: linker…