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I've recently upgraded from Threlte 5 to 7 and noticed a significant increase in bundle size. Upgrading resulted in an increase of about ~230kb to my bundle. When doing a bundle visualizer, almost the…
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### What should happen
Recently PPSSPP began copying texture pack zip files to each game's texture folder, rather than extracting.
This makes things more difficult for end users who wish to c…
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Support HDR image format for the texture as an extension.
* [x] 16bit PNG
* [ ] Radiance RGBE
* [ ] EXR(through TinyEXR)
* [ ] DNG/TIFF(through tinydngloader)
* [ ] BC6H
* [ ] HDR format from…
syoyo updated
4 years ago
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Moving the imagery discussion here, since there are general comments and also some discussion from within the Tiling group. I'll try to summarize the state of the discussion here first
@christianm…
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First measure the potential performance impact of these upload times. They may be small / not worthwhile considering the size of geometry and textures in the typical tile. But this could skip the wait…
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We're currently integrating BasisU into our asset pipeline and renderer and it has been a great experience so far! While checking the quality of some normal maps of varying complexity, I noticed that …
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When creating an asset pipeline there are often situations where I need to transform data, such as compressing individual textures, without it being embedded in a gltf or glb. Instead of cherry pickin…
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Attempting to build by running ````npm run dist````, the process always fails with the following message:
````bash
@xeokit/gltf2dtx:dist: src/gltf2dtx.ts(3,20): error TS2307: Cannot find module '@…
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Hi there,
I'm trying to parse through every glb tile of a large tileset, trying to decompress textures which are compressed with KTX2.
Note KTX2 decompression is not yet available within gltf-pi…
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Иначе на градиентах и больших объектах с небольшой текстурой будут неприятные для глаза градации.