-
Is it possible to code the garbage to function as it does in Tetris Grand Master?
In that version, the garbage row has open position in the shape and column placement of the last piece used to cle…
-
Hey Shai,
I simplified the Issue 9 example part down to one L-shaped part with two bends and discovered a (perhaps related) problem. The two bends are both associated with the inner corner of the …
-
Running additional tests in the hp-framework surfaced a new error.
I'm running a 3D Poisson scenario on a L-shaped domain, very similar to step-75. I will try if we can reproduce it also with a 3D …
-
For some situations it would be nice to have baseplates and/or boxes which aren't rectangles, but L,Z,T-shaped or similar to work around corners of your storage place or not waste space on the grid bu…
-
The games allows you to highlight tiles for digging by dragging a bounding box over the dirt tiles. This is very convenient when making rectangular rooms, but very inconvenient when you want to make c…
-
For multiblock simulations, we will need an allgather operation that gathers an array across multiple connected blocks. We can accomplish this through a series of sends and receives based on the alre…
-
# Scenario
A publication is linked to a concept without URI.
# Data sent (record C)
```json
{
"reference_event": {
"type": "created",
"reference": {
"source_identifier": "n…
-
I understand this is a recovery for PL2 and not DRG. But as per you sir, It should work on DRG.
And yes it does flawlessly including decryption.
When a user has set is screen lock as pattern, The …
-
```
DetourCrowd seems to have trouble handling agents with different targets,
getting them into near-deadlocks rather often. An extreme example: Consider a
wide, symmetrical L-shaped walkable area. …
-
```
DetourCrowd seems to have trouble handling agents with different targets,
getting them into near-deadlocks rather often. An extreme example: Consider a
wide, symmetrical L-shaped walkable area. …