-
Not sure if this is intended behavior or not. I don't have Q bound to anything in the config as far as I can tell so nothing but N (my lights key) should turn lights on or off. While holding Q I also …
-
check engine BK1 uses wire, BK2 uses CANbus
many lights
```
canRPMpayload = { 0x05, 0x1C, 0xFC, fakeRpm1, fakeRpm2, 0x2F, 0x00, 0x80 }
```
less lights
```
canRPMpayload = { 0x45, 0x23, 0xDC, …
-
-
Hi Leo,
I've reviewed the Blender and POV-Ray lights behaviour up to commit [b6de368](https://github.com/leozide/leocad/commit/b6de368f6dd15029d399fc2621de19d4e160bae2) in order to implement the ch…
-
## Bevy version Main https://github.com/bevyengine/bevy/commit/dcb8a13b223fbc9425f7af01b3941dd80a229384, 0.13
This isn't a new issue. Not sure how far it goes back, or if there's exists a previous ve…
-
How to use Mavsdk to call Led_control to control LED lights?
-
### Minecraft Version
1.18.2
### Forge Version
40.2.21
### Mantle Version
1.9.50
### Tinkers' Construct Version
3.7.1.155
### Describe your issue
TL;DR: Smeltery does not recently added "Ligh…
-
It would be possible to calibrate the P/T of more than one light and control multiple lights at once
This would for example allow the operator to control two follow-spots, one from the left and one…
-
### The problem
This issue has happened before, was gone for som time and the last 3 updates of HA it happened again.
The orignal issue: [link](https://github.com/home-assistant/core/issues/93440…
-
Hi alnitak,
Can you shed some light or another OpenGL ES or Skia you might know for Android and IOS?