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## Feature
Houdini currently doesn't generate and add `cbId` equivalent attribute so when you publish alembics from Houdini and you want to use them for lookdev in Maya, it will not work.
There…
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My imported maps appear to be gaussian blurred after loading into HTerrain, both the heightmap and the splatmap.
Here is a terrain in blender:
![image](https://github.com/Zylann/godot_heightmap_pl…
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We wish to improve Gaffer's support for loading "attributes" from USD, and align Gaffer's conventions more closely with USD's to simplify the conversion process and make life easier for users. This is…
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```
Do we have a trace() command in OSL?
The documentation seems to suggest so: pages 59, 60 (Documentation Date: 28
October, 2009)
But it's not mentioned explicitly anywhere.
Why do I need it?
The…
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## TL;DR
There is a disparity between shader and generalised attribute management workflows that makes more advanced 'look' based workflows difficult to achieve without a confusing user experience.…
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## Feature
Add Look dev support to Houdini. Based on HDAs or USD
🛠️ **Description work in progress**
[cuID:[OP-2638](https://app.clickup.com/t/25xn813)]
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Hey everyone!
I have been working on offline map support (https://docs.mapbox.com/help/troubleshooting/mobile-offline/) for a while now and wanted to let you know it's on a public branch for testing …
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Now that we have support for directly linking control plugs to other control plugs (same node or other node #380), would it be trivial to add a command for cloning nodes?
The command would make a new …
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EDIT:
For anyone who finds this later, it contains some further info on how the ShotGrid service connects to ShotGrid and AYON, what data is synchronised, limitations and how to best launch the servi…
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### Contact Details (Optional)
_No response_
### What is the context of the feature/improvement?
Ability to select multiple options under Light setup menu, e.g Stage light + Autoshop simultaniously…