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I wanted to point out that the documentation is unclear and lacks adequate instructions for beginners with Lua and LazyVim (NeoVim) on how to start using the plugin.
As a result, I'm unsure where to …
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I ran into some confusion with `hotkey` after reading this part of the README:
> Druid utilizes the /builtins/input/all.input_binding input bindings. For custom input bindings, refer to the Input B…
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Hi,
I followed the guide to a tee and I'm getting a few errors. I used to use your config a year or so ago but now I can't seem to get it to work.
My lua.rc looked like this:
```
-- [ autho…
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JS bindings into liblove would, I think, make this the best 2D JS game engine. Could the Lua bindings setup be used in such a way as to quickly generate JS bindings?
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Hello,
as I can see binds.lua brings a set of default binds.
I'm going to need only a very small subset of the bindings.
Is there a way to clear all bindings and add the neede again?
Is it po…
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**Is your feature request related to a problem? Please describe.**
_Ex. I'm always frustrated when_ large projects written in Lua can become hard to maintain and make it easy to make mistakes.
…
R-omk updated
1 month ago
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- [x] Create bindings for `ShapeGenerator.h` functions
- [ ] Convert the code in `TreeGenerator.h` into lua code
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I have an error with `ofDragInfo` when I try to make Lua bindings in `ofxLua`:
> No operand found that accepts an operand of type `std::vector` on the right.
If I replace `of::filesystem::path` …
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`do_luainit()` within intrface.cpp sets up the majority of the Lua bindings.
From that, `init_obj(lua_State* L)` sets up various getters and setters for the party members.
I believe some of the …
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Any suggestions or advice for this? The bindings section in docs is pretty empty..
Lua has extremely good bindings for Rust so I thought maybe Io should too?