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Look into procedurally generating game maps, it would be good if instead of blocks it actually built a game-like maze or something.
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Is a reason why I don't want anyone to rush into mapmaking for now
Needs a lot of templates and time to design
ghost updated
6 years ago
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Create a new map version that does the following:
Island 1: 32x32 grid, max size is a percentage of land size / 15876 (126x126). Force Midenhall, Cannock, the spring, and Cannock's monolith on th…
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One workflow we have a lot in our codebase looks like this:
![image](https://user-images.githubusercontent.com/83933037/224851260-2a583be0-471a-49de-9d64-debdd317b4ad.png)
![image](https://user-…
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Heat map generation by 7c2cc7f80c68cd4eb31c52be628b494383c23bd7
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This public comment is respectfully submitted by the Web Service Technical Panel (WSTP) of the Defence Geospatial Information Working Group (DGIWG). This comment addresses an identified issue **where…
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This public comment is respectfully submitted by the Web Service Technical Panel (WSTP) of the Defence Geospatial Information Working Group (DGIWG). This comment addresses an identified issue where *…
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In density map generation, the gaussian_filter_density function will lead to slight variation. So i change the code:
density += scipy.ndimage.filters.gaussian_filter(pt2d, sigma, mode='constant')
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Should have an integration test or something that runs the level generation 1000 times with random map keys to make sure it doesn't panic during that time. Output the map key that failed (or just ever…