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(250points) Better map generation: Come up with a better map generation algorithm, get creative! Make some generic layouts for some levels maybe that would make the game harder at certain points. Bonu…
ghost updated
6 years ago
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Optimizer should have a configuration to enable source maps to be generated when using google closure compiler
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```
We need to implement random map generation, random dungeon generation is almost
done
```
Original issue reported on code.google.com by `jok...@gmail.com` on 19 Jul 2011 at 12:32
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[reference](https://stackoverflow.com/questions/63218218/rollup-is-not-generating-typescript-sourcemap)
Haven't tested out myself but the source map might really help with the debugging
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My modpack has quite big problems with world generation speed. That's why I use Chunk Pregenerator so that I can start the game immediately after joining the world and lags don't bother me.
Chunk Pre…
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ECE-385-Final-Project-Fall-2024/
├── hardware/
│ ├── tetris_top.sv # Top-Level Module
│ ├── usb_keyboard_interface.sv # USB Keyboard Interface Module
│ ├── …
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Some links you may find interesting on map generation and terrains:
http://libnoise.sourceforge.net/examples/complexplanet/index.html
http://www.smartjava.org/content/threejs-render-real-world-terra…
Feni updated
12 years ago
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An entity that is spawned on the client and replicated up to the server with `Replicate::default` will not be added to the client's `RemoteEntityMap`.
This means that, for example, an interest mana…
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### What happened?
Created a map on random generation; some terrain structures werent visible (maybe underwater), yet the trees appeared where the earth was supposed to be (and with a strange placeme…