-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…
-
### Suggestion
Love the View Lock mod, and I could see it having a lot of applications for modpacks and mapmaking! It's an incredible utility for restricting the players camera movement, and it's a m…
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I've noticed since moving up to 2.0 (various releases to current) that sometimes units of differing types will overlap on the same placement box. I've seen it self-correct at different sequence points…
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```
IMO it will be a good idea to add some XP bonus for fighting more that one
monster at once. Practically fighting two monsters is almost like fighting a
two times harder monster (at the beginning…