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Questions:
1. https://github.com/modelica/ModelicaStandardLibrary/blob/2308ab206ffa874188d24b64962fa42dfeb3c81f/Modelica/Mechanics/MultiBody/Types/SpecularCoefficient.mo#L2 -> Why no `max=1`?
2. [No…
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## Rationale
The "active" material system avoids recomputing materials that aren't used in each subdomain. This has served MOOSE well and avoids a lot of unecessary computation for many types of si…
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## Versions
- Minecraft 1.17.x
## What Should Be Added or Changed?
The mod should be split into two separate mods: one that focuses on world generation and basic items ("Silent's Gems" or may…
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Dear All, specially @KratosMultiphysics/structural-mechanics. In the last weeks I've been implementing some Constitutive Laws regarding laminated composite materials. This means that, at each integrat…
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So far, I'm pretty stuck on this Mixtape game idea, but it's not necessarily what we have to go with, and it needs more fleshing out if it is what we go with.
We can discuss ideas in this Issue thr…
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e.g., based on Ginzburg–Landau functional
(Possibly relevant) papers:
```
@article{chiu2011conservative,
title={A conservative phase field method for solving incompressible two-phase flows},
…
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Stella Dei currently has many mechanics, none of which use any real physics unit, thus those should be converted:
- [x] Planet radius (preferably express it in km, currently most values are expressed…
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VFX materials and / or spawn rate impacting fps. Stacked translucency?
Update Beat Sheet - Make sure mechanics are introduced and reinforced across the scope of the first 4 levels
Sung help get obj…
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## *Hosting Request*
Use this to request the hosting of an already registered lab or experiment. If the lab or experiment is not registered, please do that by raising a registration request.
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Yo this is where we dump ideas, concepts, etc!