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## Reason
There are many thermo-mechanical problems that have asymmetrical dimensions (e. g. long and skinny). In mechanical problems, problems start to happen when elements deviate from squares. As …
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Hello there, I would like to make request for implementation of InkScape meshGradient in your package,
I believe this would be beneficial for your whole project as InkScape meshGradient gives SVG i…
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**Describe the bug**
As title says, I found a case where the meshed SDF of VoxelLodTerrain contains tiny hole.
**To Reproduce**
Download project and run it. Upon launch you should see this which …
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### Problem description
Hello,
I'm trying to do a coupled inversion with DC and magnetic data based on the inversion script to Ronczka, et al. (2017). "Electric resistivity and seismic refraction …
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The proposal's simple. Add an SDF node that represents a mesh.
Now, obviously, this would be a difficult task to achieve. You would need to generate some sort of structure to store the triangles effi…
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### 🐛 Describe the bug
What is the expected physical placement of the local tensors for the `gpu_replica_tensor_redist` DTensor object below?
I would expect `gpu_replica_tensor_redist` to be on the …
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```
Our PNG-based toolchain uses waveflag.c, which I wrote to use two channels of a
mesh gradient to texture-map the flag on the wave mesh. With SVG, we don't
have that preprocessing luxury anymore…
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Onion Skin to look github to look at:
**Links:**
**Github:** https://github.com/iBrushC/animextras
**Demo:** https://www.youtube.com/watch?v=5YZ6O5ygUnI&ab_channel=%23LollypopMan
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### Motivation
We currently have no enforcement of consistency for the use of small and finite strain formulations. Turns out we've messed this up a bunch as some objects (like the `PressureBC`) defa…
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Hi! I have a multiblock vtu file of a 2D mesh with data. So multiblock is basically a collection of vtu files. I have a 2D vtu for the 'internal' points (including boundary points) and 1D vtu's for th…