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Hi! I was wondering if there's an easy to visualize discrete scalar attributes (e.g. facet coloring/clustering). It seems that scalar quantities are associated a continuous color map (like Viridis), b…
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In latest origin/development, I get the following crash when I try to launch my app:
```
Crash detected, current frames:
[00007FFE5203D000] DebugBreak
C:\Windows\System32…
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### For?
Hammer
### What can't you do?
i cannot use an amd/nvidia card to prereview lighting in hammer. It is much faster to use the gpu rather than the cpu in order to see true lighting
#…
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## Description
When minimizing STK or opening another program (thus bringing STK to the background) and then trying to get back to STK by clicking the icon in the taskbar, it sometimes crashes - only…
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Since MSL3 still doesn't support geometry shaders, and it seems a requirement (along with tessellation) for modern 3D applications, would it be possible to add this in MoltenVK as a polyfill? I saw th…
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## Update
First pass of an MMI implementation was merged in #340, improved in #402 and individual commits
This ticket will stay open to track these future improvements:
* [x] Drag and drop into…
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**Describe the bug**
I have a Material Prim serving as an interface for a shader network. Attributes on the Material connect to attributes on the shaders. When I load this scene via the Layer Panel i…
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this is important for things like controlling mesh deformation using bones, and calculating this on the GPU. it's faster to calculate the mesh deformation on the GPU, but if you also want to use a sha…
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Not so long ago, in presentations, AMD announced support for mesh shaders in DirectX 12 Ultimate. So, will there be mesh shaders in the Vulkan API, and not just for NVIDIA? Will it be an extension or …
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PolySpatial Grounding Shadow | PolySpatial visionOS
https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@0.7/manual/GroundingShadow.html