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Hi,
I am trying to render unsigned 8-bit integers to a texture using the 'rgba8ui' format, but it only outputs zeros. When I instead use the 'rgba8' format, it works. I don't see any error messag…
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pygamezero examples use pygame Surface to render and test/set pixels, eg Tron example.
How do you render a pygame Surface in Wasabi2D?
Or is there an alternative for Surface use-cases in pygamezer…
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### Describe the error
running any of the followings:
manimgl code.py
or
manim-render code.py
will give no output and terminals goes to halt state (the curser just blinks)
### Code and Error
…
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Remove FreeGLUT and GLU dependencies.
Use GLFW instead, and GLAD, with OpenGL 3.3
which means the use of shaders, that'll be fun (/s).
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![image](https://user-images.githubusercontent.com/24822467/121467255-5c6bd380-c9eb-11eb-8e75-15c71eb30c8e.png)
now text visual show on the top front. I want to visual a large 3d graph, and mark ever…
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Suggestion for fixing the bug
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When using the `.use()` method on `ctx.depth_texture()` and reading it from a GLSL shader via `texture()`, the result of the read will always be `1.0`.
…
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## Description of bug / unexpected behavior
```
from manim import *
from manim.opengl import *
class Test(Scene):
def construct(self):
circle = OpenGLCircle()
circle.set_f…
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It would be nice to support ffmpeg playback. This is simply updating a texture per frame.
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I created a shader filter and used it with a video as an input channel, it is working properly but I want to save the rendered frames and make a video out of it.
Code:
```python
import arcade
f…