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**Module System**
- [x] Module API for developers (Need more work)
- [x] Module Loader/Parser
- [ ] Module Override System (File system and code overrides)
**References:** Issue #1
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**Project description**
Option declarations are currently of a fairly closed form, as we can't add arbitrary metadata to them.
This could provide an avenue for both implementing features externall…
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We currently have two projects (`Full` and `Lite`) and three submodules (`core`, `google-cast`, and `samsung-multiscreen`). Five repositories! As we're adding more modules, it'll get harder to maintai…
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The code should be modularised to allow for third-party modules. A module hook for new graphics and table modules could be created by using a writable list in the system options containing the list of…
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Besides some way to load other modules written in gravity, i would suggest implementing the functionality to load native libraries as modules too.
For example ``module "test"`` would load ``test.gr…
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- [ ] Importing exported symbol
- [ ] Importing non-exported symbol
- [ ] `export`
- [ ] `include`
- [ ] Magic value interpolation for `include` strings (it supports `"$home"` and maybe couple oth…
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```
brew changelog gh
Error: undefined method `system_command' for module Homebrew
/opt/homebrew/Library/Taps/danielbayley/homebrew-changelog/cmd/changelog.rb:92:in `block in changelog'
/opt/homeb…
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This module only works with Warhammer and therefor it should be marked that way so that other system users don't try to use it.
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Move away from stdenv and its hooks.
Bash provides mediocre means of composition at best. I've helped someone troubleshoot an error that got its position distorted by `eval`. It's left us severely di…
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Talkin' about modules in Discord, @m241dan, @TeoTwawki .
**Basic Idea**
A _huge_ amount of content is kept within the `tpz.` namespace. It's very easy to override all of it or parts of it at lau…