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- [ ] Reorganize PGE File Library to use classes with inheriting and polymorphism
- [ ] World map layers and events system. Make Action-styled events system NOW!
- [ ] Action-styled events for level…
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Reported @Taycamgame via Discord:
> this annoyance has been randomly happening for the past week or so
![изображение](https://user-images.githubusercontent.com/6751442/80160318-02853000-85d6-11ea-…
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A long standing limitation as far as I know (which has prompted numerous sets of customs SMBX assets for episodes) is that only one custom track can exist per section, making it impossible to go from …
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This system is for Chinese players.
It won't be run if today's game time is too long.
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To continue the main development process, we SHOULD port all major features made at the `devel` branch into the mainstream. Initially, that branch was intended for the debugging stuff, however, it has…
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**Is your feature request related to a problem? Please describe.**
For SMBX2, you once updated the files to include a 64bit build of the editor by default and a script to generate a 32 bit build, usi…
Emral updated
9 months ago
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We're sorry, but PGE Editor has crashed.
Reason: Signal Segmentation Violation [SIGSEGV]
```
================================================
Additional information:
==============…
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![Modern_Mario_ _Luigi_GFX](https://user-images.githubusercontent.com/90484844/151433508-a9f54eac-2151-4c32-a466-bed167f7e164.png)
SMBX is a Mario fan-game based on mainly SMAS SMB3 and while the Mar…
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To make proper work of older levels and episodes developed for SMBX versions older than 1.3, we need to provide the compatibility for given file versions and set up different behavior for features. So…
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**Describe the issue**
Several Episodes that make use of a Transparency Workaround end up looking inaccurate or ugly on TheXTech.
**Example Case**
W2-L1 Calamity Caves from [Reign of the Gate…
0lhi updated
7 months ago