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Wow, this is really going to change the way vector animations are done! But please support the SVG file format instead of limiting yourself to the VEC format. You need to make your application able to…
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thoughts... in order of seriousness
1. make sure golf ball, shadow, flag/pole-shadow are always big enough to be visible
- these can disappear or flash on/off depending on resolution you're run…
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Hey there Asny! First of all, just wanted to point out that I love this project. It's definitely the most WASM-friendly renderer that I have worked with in Rust.
I'm having trouble getting any anim…
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At the moment, two seeds are completely orthogonal to another, i.e. seed=1 and seed=2 have nothing to do with another and are as different as seed=1 and seed=12891371. In Automatic1111, one can choose…
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It would be nice to transform paper-fab icon from one image (in closed state) to another (in opened state).
So for example from closed state
![closed_state](https://cloud.githubusercontent.com/ass…
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[As stated in Chris Banes article](https://medium.com/@chrisbanes/appcompat-v23-2-age-of-the-vectors-91cbafa87c88#.t3rgfm6zd) as of Support Library 23.2.0 Path Morphing is not available in the Support…
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When chaining morphs , one can see where the endpoint/startpoint for every morph are, usually because of a change of "direction" of the morph, would there be any way of making the morphing "continuous…
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When working with (Baked) keyframe/morphing animations, the ability to play the animations could use some further control.
If possible it may be a good idea to add a dropdown if the animation shoul…
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When exporting a character as a skeletal mesh and trying to include visemes on the morph list for exporting, they are not present inside of UE5.1. This worked fine in older version of the plugins.
So…
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I thought it would be cool to use react-anime to create something like this: https://tympanus.net/Development/ShapeMorphIdeas/index3.html
I tried to morph the paths by wrapping each one in and add…