-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…
-
For reference: [Mayflash DolphinBar](http://www.mayflash.com/Products/NINTENDOWiiU/W010.html)
**TLDR:**
It'd be great to support the DolphinBar's Wiimote Emulation (Mode 4) through RetroArch itsel…
-
# Acceleration
Current impl. of mouse accleration doesn't appear to be proper in ADB coverter. We can depend on OS setting.
I confirmed that Xorg/libinput can manage it well with Apple one-button …
-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…
-
## Description
A user has reported that Chromebook interprets TinyPilot's mouse emulation as a touch device.
## What's the behavior that you expect?
The ChromeOS treats the TinyPilot's input…
-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…
-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…
-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…
-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…
-
```
What steps will reproduce the problem?
1. Set left mouse click to Normal
2. Invoke Game that requires mouse clicks
3. Touch the screen or click using cursor
4. Actual in-game cursor clicks somewhe…