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These are the models being loaded (both are embedded):
* `@natml/blazepose-detector`
* `@natml/blazepose-landmark`
This cannot be solved by calling `MLEdgeModel.Create` on a non-main thread a…
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Assets\NanoDetSample.cs(33,27): error CS1061: 'VideoKitCameraManager' does not contain a definition for 'OnFrame' and no accessible extension method 'OnFrame' accepting a first argument of type 'Video…
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**Describe the bug**
There is memory out of bounds error in all browsers (Chrome, Firefox, etc.).
**To Reproduce**
Steps to reproduce the behavior:
1. Open scene with Agora screen share sample.…
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I am experiencing while runing natml Blaze Hand Land mark detection in IOs 6s
IOs 15.75
Unity 2021.3
Stack trace is below and memory usage is building upto 1.75 gb almost before crash
#0 0x000000…
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Issue Outline: Unable to embed MLEdgeModel on iOS. According to to build logs, the model does get downloaded and embedded into the app binary. Seems that NatML isn't picking up the embedded model at r…
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I create a new MP4Recorder as suggested in the docs by passing the AudioSettings.outputSampleRate.
recorder = new MP4Recorder(recordingWidth, recordingHeight, framerate, AudioSettings.outputSample…
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We received a native crash. FYI we're only interested in the mic, the crash is caused by GetCameraDevices
Device
iPhone12,3
OS version
iOS 16.3
CPU
arm64e
GFX
Apple A13 GPU
Unity ve…
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Hi,
When using NatMl VideoKit 0.0.12 I get this error when switching camera devices. Maybe it is connected with https://github.com/natmlx/videokit/issues/23, but this one happens only sometimes, main…
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That error occurs on WebGL. Cannot record.
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When the browser is minimized, the video stream freezes.
It happens on all browsers. I use a screenshare sample.
Could you please give some hint on that?