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## 简介
弹幕互动游戏 是近年来在游戏(误:直播)行业中越来越受到欢迎的游戏形式。这种游戏通过收集玩家的弹幕信息,将其实时显示在游戏画面中,增加了互动性和趣味性,在抖音、B站等直播平台,目前已经有很多高人气的弹幕互动类游戏。其中既有第三方开发的也有平台自身研发的。
![image](https://user-images.githubusercontent.com/9689442/2…
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Dear developers and maintainers.
The [Open3D](https://github.com/intel-isl/Open3D) team has been working on extending the Open3D to support 3D visualization in jupyter and jupyter lab. We have cre…
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### Paste the command
igir copy
--dat "No-Intro/Nintendo - Nintendo Entertainment System*.dat"
--input "/roms/*.nes"
--output "/output"
--dir-dat-name
--temp-dir …
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The NestedList builder needs refactoring. Together with @ksn135 we've discussed on [gitter](https://gitter.im/symfony2admingenerator/GeneratorBundle) how it shoud work. Here is a brief summary:
- remo…
ioleo updated
8 years ago
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I am working on translating the `Nintendo DS` article into Chinese.
There are 2 minor issues about CJK characters (Chinese, Japanese, and Korean) that I want to ask about.
#### Space after sente…
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This is likely not a library issue, but user error. I'm really not sure what I'm missing here, though.
I'm trying to recognize events coming from a simple USB gamepad under linux. I've got things w…
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tetrio's srs+ is similar to the standard srs, but with more consistent counterclockwise spins and a standardized 180 kicktable.
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I was expecting runes.substr functionality to be the same API as String.prototype.substring but there is a fundamental difference. Take for example the following code:
```js
var runes = require("r…
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engine/gfx/window/glfwgles2.go imports `azul3d.org/engine/gfx/gles2`, which doesn't appear to exist anymore, or even ever in this particular repository. As a consequence, this seems to break tools lik…
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Any chance of some improved Sass support in a .vue file.
Am able to use it but formatting is awful and breaks code.