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```
gaussian_noise_model(BBOB-NOISY suite problem f104 instance 11 in 2D) id,x = (55, 1, (8.257310462448444, -6.914551277294648)) stored f(x),con(x) = (315619.6748016155, []) computed f(x) = 314709.3…
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Hi,
As per the documentation of generate_fractal_noise_2d function, the third argument is the number of octaves in the noise. If the number of octaves is 1, will this function generate the perlin n…
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Maybe something like proposed in SPECTRAL SUBTRACTION WITH ADAPTIVE AVERAGING OF THE GAIN FUNCTION.
Time smoothing between current and past fft_p2 (similar effect to ephraim and malah). Is done by a…
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Most examples in the demos directory run smoothly without any issue. However, the glslify.glsl example:
```
#pragma glslify: snoise = require('glsl-noise/simplex/2d')
float noise(in vec2 pt) {
…
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@HungryProton we discussed a `Plane Mesh from Transforms` node for terrain here: https://github.com/HungryProton/concept_graph/pull/59#issuecomment-633555264
The main idea is to be able to generate…
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As per title, looks like the lower heights for perlin and simplex noises gets all cutted off on mobile devices.
Ridge noise does not work at all (displays a black plane if I switch on 2d mode)
U…
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### Describe the bug
Running StableDiffusionXLInpaintPipeline on multiple GPUs with `device_map="balanced"` on the VAE model, I got the following error (irrelevant part excluded)
```
File "/hom…
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Add more effects. You can check the list of currently implemented effects in **src/effect.js** and then start with one of these:
- [x] Grayscale
- [ ] Saturation
- [ ] Invert
- Inverts each co…
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```
Some shaders can make do with a simple tiling noise texture, but others
require less repetition.
Also, experiment with polar coordinate-mapped tiling 2d noise textures,
rather than full 3d textur…
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Nice work!
I try to implement your work and found it works well on 2d generation. The results are as follow:
[2dNFSD](https://z1.ax1x.com/2023/10/31/pimjYxf.png)
But when I test stabledreamfusion…