-
```
This issue is rather a feature request
What steps will reproduce the problem?
1. Exporting a Model with a normal map in 3ds max
2. Import it in your own framework using your own IWriter implemen…
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From [discussion Dynamic lighting using normal maps?](http://forums.xamarin.com/discussion/32942/dynamic-lighting-using-normal-maps)
https://www.codeandweb.com/spriteilluminator
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### Description
I was trying to add a google firebase login to multimap example (https://visgl.github.io/react-google-maps/examples/multiple-maps, example is certainly working).
![empty](https://gi…
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Hello,
When I add a normal map to my model, I get this strange shadow on the left side at the bottom of the cube, completely different from the expected result. This leads me to several questions:
…
-
```
This issue is rather a feature request
What steps will reproduce the problem?
1. Exporting a Model with a normal map in 3ds max
2. Import it in your own framework using your own IWriter implemen…
-
| --- | --- |
| Bugzilla Link | [547200](https://bugs.eclipse.org/bugs/show_bug.cgi?id=547200) |
| Status | NEW |
| Importance | P3 normal |
| Reported | May 12, 2019 10:10 EDT |
| Modified | May…
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![image](https://github.com/user-attachments/assets/52d3e959-b81b-4b8c-8948-154738d46bf6)
if possible, i would love to see Vrchat/Mobile/Standard Lite as many of my materials are using normal maps, e…
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With TexturePacker you have the option to automatically create a normalmap file which has the same positions + regions for the supplied normalmaps as the texture file. But when using this plugin for g…
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In OBJ materials, bump maps represent a heightmap (gray texture).
Instead of converting them into normal maps, this tool copies them as-is, which is incorrect.
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Hello,
First of all, great work with colmap. It's incredible and produces great point clouds of great quality.
The problem that I would like to address is more of a time issue. With 169 Images a…