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Fonts look pretty bad and elements are very small on a high dpi display.
Those issues are likely related!
Fonts seem like they _can_ look nice:
https://github.com/vurtun/nuklear/issues/69
I gu…
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Hi,
I'm sure this is a basic issue, however I'm unable to find the solution. I'm using this library to generate bindings for Nuklear UI, and have gotten it mostly working. However, some structs in …
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Есть https://github.com/Immediate-Mode-UI/Nuklear
Оно маленькое, на сишке, immediate и базовый функционал нужный нам вроде весь есть, там даже редактор графов есть (можно наверное для отладки использ…
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In this thread, please post information about Nuklear in the wild:
- project/program name
- link(s) to the project
- screenshots or other related media like youtube videos or assets
- comments, remark…
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Some fonts have incorrect glyph indexes because when a font fails to parse (maybe?) the glyph index is not increase, so the index is wrong
The above is a translation, sorry for my poor English
[…
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macOS has deprecated OpenGL, at some point they will drop support and freeablo will require a Metal graphics backend.
- SDL2 looks to already have Metal support
- Nuklear has an [issue raised](htt…
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When I work with cloned repo i have following error when press background combobox.
```
The alien function "__claw_cE3AE40FE40nk_color_picker" is undefined.
[Condition of type SB-KERNEL::UNDEFI…
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So I modified Nuklear to have two scrollbar flags: NK_WINDOW_NO_VSCROLLBAR and NK_WINDOW_NO_HSCROLLBAR.
What is modified is anything that referenced the flag "NK_WINDOW_NO_SCROLLBAR" except when it w…
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I mean I need dynamic font stash to add font glyph dynamicly.
The demo seems baking all characters with font size info.Which I don't need.
Think I will use multiple font and different font size.
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This implementation may be utilizing an obsolete DirectX12 method,
the compilation is successful, however the window appears white and then shuts after a second.
build log:
```
compilation heade…