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If a game is missing seed files, the exporter will tell the user that it's missing the files, but not provide anything actionable to try in order to fix the issue
**Steps to reproduce**
Steps to r…
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[Migrated from JIRA LYN-1107]
Allow the user to interact with a viewCube to adjust Top, Front, Side views and also adjust objects in the context of World/Local/Camera.
A reference for this is from …
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Occlusion Culling Planes not affected by non-uniform scale. For some areas we really need non-uniform scaling to help optimize our game and hide assets when they don't need to be seen.
Occlusion …
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**Describe the bug**
Exiting the GameLauncher for example via pressing *Esc* and clicking *Quit* in the menu causes an assert to be printed to the Terminal it was launched from:
File:
```
/data/…
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**Describe the bug**
The PyShapeExample Gem dialog works, but its menu item/action is meant to be nested under a 'Examples' category in the tools menu, but it's just at the top level with all other t…
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Hello, it cannot be opened in my country https://raw.githubusercontent.com The website will time out and result in download failure. Please include files related to this website in the next version,…
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**Is your feature request related to a problem? Please describe.**
Sometimes I match MPS branch with the wrong O3DE branch. For example, I'll use MPS Main branch, with the latest O3DE dev branch
…
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**Describe the bug**
On Linux distros with Mesa 24 O3DE will segfault when enumerating physical devices.
This should happen with any version of O3DE where the Vulkan RHI is using a custom allocator.…
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The `RayTracingPass` has to implement a custom handling for binding Shader-SRGs that ignores calls to the `BindSrg()` function.
Mostly because the functions `RenderPass::SetSrgsForDispatchRays()` a…
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**Describe the bug**
Run launcher and server.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Build latest stablization
2. Run remote server and client in profile
**Expected behav…