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Hi!
First, thanks for this amazing plugin!. Once I have managed to compile the plugin for windows, now I want to compile it for android, but I can't see clear instructions to do that. I can see in And…
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_Note: If this is a bug or support ticket, please provide the following information:_
* Unity version: 2018.3.14f1
* Scripting Runtime Version: .Net 4.x Equivalent
* Scripting Backend: IL2CPP…
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Working on mobile?
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Detail of the issue bellow.
https://github.com/Unity-Technologies/UnityRenderStreaming/issues/716
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Hello!
I came across the known issue mentioned in the repository: "Unity freezes and crashes on Android, please use OpenGL3 as Graphics API." I am interested in learning more about this issue and wou…
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Hey,
I've been using this package and the [_DeviceSimulator_](https://docs.unity3d.com/Packages/com.unity.device-simulator@latest/index.html) package in the same Unity project. I noticed that the _…
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Hello Everyone,
First I want to say sorry to all the developers who keep an eye on this repository in the last few months. I can't post comments or updates in the last month because of multiple rea…
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`quad_warp.frag` のパスが正しくないため、 Siv3D エンジンの初期化に失敗します。
正: engine/shader/essl/quad_warp.frag
誤: engine/shader/glsl/quad_warp.frag
https://github.com/Siv3D/OpenSiv3D/blob/627c863447ddeb0b576af0afb0c…
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### Description
I have a very bad computer and X11 is slower than wayland (or KMS). However disabling x11 and Xwayland consequently is a path to terrible behavior in retroarch. Namely you're force…
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Hi,
I have downloaded the code, have seen your resource folder. I have seen the Coverflow sections pull the OpenGL ES library, the execution is fast and efficient. I am just wondering can it be por…