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```
It seems slow on Windows compared to Linux with Mono.
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Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
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### Game Version
v1.19.8
### Platform
Linux
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
From what I've gathered the game should be able to run in Wayland natively, but I cannot …
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**Game Version:** 1.15.9
**Platform:** Linux
**Modded:** Yes
**SP/MP:** Singleplayer
### Description
After burning firewood in a clay oven, I attempt to remove the ash to put a pie in and the g…
pmd94 updated
1 month ago
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Hi
I just thought it would be useful to list some breaking changes I have so far discovered trying to upgrade to OpenTK 4.5.0.
### Breaking changes
- [ ] AudioContext and accommodating higher …
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The official website migrated from opentk.com to opentk.github.io a while ago, so the link in the project description should be updated accordingly.
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Exception:
```
System.ArgumentException: Fatal: Trying to render a disposed mesh
в Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef)
в tradeomat.src.TradeomatBlo…
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did .cm plr Pallafintius (name of a player) like 2 mins after he logged in, i crashed
6 mins after his log in actually
last part of my client-main
Running on 64 bit Windows with 16 GB RAM
Gam…
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Opening an issue here for this subject.
Looking at the code for the opengl, CR uses an outdated version of the Tao Framework opengl library. What do you guys think about using OpenTK instead?
http…
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I have Xamarin.Forms project that uses
SkiaSharp : 2.88.3
SkiaSharp.Views.Forms : 2.88.3
Nuget restore for unit test project which includes the shared library fails on the devops pipeline (Azure…
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```
The OpenTK renderer doesn't restore any caps, states or vals that it changes.
To remedy this, I added some code to Begin() and End() that restores
everything, so as not to mess with any renderi…