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I am currently creating a package which includes a set of scenes for other projects to use. Those scenes have lottie animations. Due to Unity's limitation that packages can't have git dependencies (so…
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Today I do a profiling and notice that the current usage of `Variable.AddListener` and `.RemoveListener` causes at least 4 allocations every frame.
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Each of these methods creates 1 allocation…
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I think, the solution to get around cross scene limitations could be very helpful in many projects and hence would fit more into the usual workflow if it could be imported from the package manager, he…
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I just cloned the project and built it for android right now and as far as I know all my google stuff has been updated but when I run the app on my android phone, it displays a prompt that I need the …
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The following [glTF primitive modes](https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_mode) are not implemented:
-`TRIANGLE_STRIP`
-`TRIANGLE_FAN`
Unity does not su…
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The preview version will be installed when I don't specify a package version.
I want an option to exclude preview and experimental versions.
```
$ openupm --version
4.1.2
$ openupm add -f com…
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Hello!
[SUGESTION]
I couldn't add **NumericsConverter** to another package because packages can not use scoped registries (needed by upm). Maybe it will worth to make a repository to be able to a…
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### What problem are you facing?
I have to manually import a `unityPackage` file each time I need to update the SDK. This is error-prone and tedious.
### Workarounds
Reverting from Git and im…
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Unity doesn't have nuget. Unity has only UPM. Which have feature: "Add plugin via git".
Add packages to Unity project is more comfortably then via sources from zip
This tutorial may be helpful for …